The cost of playing video games on your TV in the 1990s was a multifaceted issue, depending on several key factors. It wasn't simply a yes or no answer. Let's break down the expenses involved:
Initial Investment: The Console
The biggest upfront cost was the game console itself. Prices varied significantly depending on the system. The Nintendo Entertainment System (NES), by the late 80s and early 90s, was often available at a discounted price as newer systems emerged. However, purchasing a brand new Super Nintendo Entertainment System (SNES) or Sega Genesis represented a substantial investment for many families – often costing hundreds of dollars (in today's money, this would be significantly more). This initial hurdle determined access to the gaming world.
Ongoing Expenses: The Games Themselves
Once you owned a console, the ongoing cost of game cartridges was substantial. New releases typically ranged from $40-$60 (again, adjust for inflation). This was a significant recurring expense, especially for kids who wanted the latest titles. Families often had to budget carefully, selecting games strategically or waiting for sales. The practice of renting games from video stores became prevalent to help mitigate this continuous cost.
Additional Costs: Accessories and Peripherals
Beyond consoles and games, other costs could arise. Extra controllers, memory cards (for saving game progress), and specialized peripherals like light guns or dance pads all added to the overall expense. These weren't always essential, but they significantly enhanced the gaming experience, tempting consumers to spend more.
Was it Cheaper to Rent Games?
How much did it cost to rent video games in the 90s?
Renting games was a popular alternative for cost-conscious families. The cost varied by location and the rental period, but it was typically cheaper than buying a new game outright. This allowed families to sample games before committing to purchase or to explore a wider variety of titles without a substantial financial commitment.
What were the benefits and drawbacks of renting games in the 90s?
The primary benefit was the lower cost; however, the selection was sometimes limited, and popular titles could be quickly rented out. Rental stores often placed a time limit on how long you could keep a game, adding pressure. Lost or damaged rentals incurred additional charges.
Beyond the Financials: Time and Effort
It's important to note that the cost of playing games in the 1990s wasn't purely financial. Finding time to play, managing sibling disputes over game usage, and dealing with potential frustrations like glitching games also played a significant role.
In conclusion, playing video games on your TV in the 1990s did cost money – from the initial investment in the console to the ongoing expenses of purchasing or renting games and accessories. Families had to balance their budgets and consider various options to afford this popular form of entertainment.